-- Fixed item switching occasionally not wrapping around properly
-- Fixed rare possibility of particle sparkes appearing around the bottom of the screen
-- Made arrow keys always work for moving around on map screen
-- Fixed incomplete wall allowing you to go outside the bounds of Hangnabit
-- Fixed missing catapult graphic in demo
-- Fixed coins indicator in status bar not redrawing properly with large amounts of coins
-- Fixed Nimbo's coin stash not always behaving correctly
-- Fixed "Sprite Face Not Loaded" in Obfuscation & Edification
-- Fixed hang glider disappearing after saved games in Hangnabit
-- You can no longer soar over the top of the screen on the hang glider
-- Fixed sometimes falling through platforms when landing the glider
-- Fixed crash that happened after certain messages popped up, and then using the dagger
-- Fixed Fire Guardians getting put in the wrong place if you used the Escape Ring while fighting them
-- Fixed never waking up if you put the computer to sleep while the game was paused
-- Fixed rez necklace not working correctly while flying on the glider
-- Fixed magic carpet being difficult to activate in Labyrinth
-- Fixed a cannon in Labyrinth grabbing a teleport pedestal if you shot it the wrong way
-- Fixed bug where you could walk off a teleporter halfway through and still get teleported
-- Fixed gremlin heads and other objects falling off the bottom of the screen and wrapping back around to the top (looked like they were flickering in and out of existence if you waited long enough on Hangnabit)
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Version 1.0.2 -- released 12/30/99
-- Fixed the vertical controls in InputSprocket, which were swapped in the dialog. You will need to delete your InputSprocket preferences to notice the change.
-- Fixed a bug where Armadillopines would sometimes disappear when loading a saved game.
-- Fixed the message that appears when you select a Red Xichron.
-- Fixed a case where an insect would appear with an "Sprite face out of range" message.
-- Fixed misplaced tiles in Flash Freeze.
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Version 1.0.1 -- released 12/25/99
-- Fixed a bug that would cause an "The current node could not be found" error dialog box to appear, and the demo to quit if you beat a level after restoring it from a saved game.
-- Fixed a bug on the Obfuscation & Edification level (demo level 3), which involved a sign on a grave leading to an infinite loop.